2007 was an interesting year for me. While it’s been one of the most difficult of my life, it’s also the year that has afforded me the greatest opportunities of my career. I spent the better part of the year teetering on the edge of the deep chasm of financial wipeout while working very, very hard to get…anywhere. It seemed that no matter how hard I worked, not matter what I did, I would be unable to pull myself out of the quicksand of constant debt.
At the same time, my career as an artist was finally starting to launch. Granted, it’s all low-pay with rather fuzzy and distant details as to win that pay will come, my work was being published for role-playing games like Shadowrun, Rifts, Heroes Unlimited, Runequest, Babylon 5 and Conan. The work came in steadily, and I received more and more praise from editors and publishers. Even better, I have received tons of unsolicited praise from fans of these games on their various web-boards, most of the time unaware that I might be reading the posts. That, more than anything else, has given me the drive to continue. (That and a lot of stubborness.) I soldiered on, cowboyed up, and did my best to build a reputation as a top-quality artist who works quickly, gets work done on time, and gives the extra effort. I wanted to be the go-to guy, and I feel that all my work has paid off. Not only have I built the reputation that I’ve wanted, that I’ve needed, but I’ve also grown enormously as an artist. The artist I was at the beginning of the year was a pale reflection of the one that writes this post.
2007 was my trial by fire. It was my year to see if I have “the right stuff,” the moxy to give as good as I get. It was my year to see if I had the stones to suffer for my work, and keep my eyes on the prize. To those future artists out there…there is no joke to the term “starving artist.” Making money as an artist is a difficult, trying, and sometimes dangerous way to make a living. There are no guarantees, but it takes dedication, willful thought, humility, and a lot of blood and sweat. If you are not willing to work hard, to push yourself, and to over-come any obstacle, find a different career path. It will not happen all at once, and nothing is ever handed to you. You have to fight for any reward, and never, never, NEVER feel that you are entitled to anything. There are no free handouts. You have to earn your keep.
For me, that sums up how I view 2008. I will be earning my keep. 2007 for me was a year that will allow for what is to come. I have been patiently and purposely setting myself up for a big win. I’ve got a runner on, I sacrificed another to move him into scoring position. Now, I need to hit him in. That’s 2008 for me. The year of the RBI.
Currently, I’m working on a few projects. I’m working on the newly re-acquired Robotech RPG for Palladium Books. I can’t begin to tell you how interesting it is to me that I’m doing artwork for a cartoon that I’ve been watching since I was five. I’m also doing artwork for a new Shadowrun campaign, Ghost Cartel. I have a few other projects that I can’t exactly talk about for legal reasons, but they seem to be big, loaded with potential, and most importantly, a lot of fun.
I want to thank my fans and the fans of the games I work on. Without your support, your devotion to the material, and your input, this gig would be as rewarding as being a port-a-potty salesman. (Apologies to any portable toilet salesman out there.) Instead, you’ve made this feel like I’m pro athlete playing in the bigs for the first time.
I want to thank my wife, who supports me in all my efforts, and makes me feel like I’m working toward something, rather than repeatedly banging my head into a wall.
I want to thank my parents, who without their help we’d be living out of a box. And a small box at that.
I want to thank my father-in-law for being an interesting bastard and raising a great daughter, even if he has no common sense when it comes to politics.
I want to thank my sister-in-law for finally marrying Opie. He’s always been like a brother to me anyway, but now it’s legit. And so is my nephew, incidentally. (I’ll also thank you for the aforementioned nephew. That kid is the awesome sauce.)
I want to thank the various publishers (Kevin Siembieda, etc.) who saw in me and my artwork a quality fit enough to print and to represent the products they produce. It has and will continue to be an honor to create more and better artwork this year and the years that follow. The source material is so intriguing that it will never cease become mundane and monotonous, and the more you push me, the better I become. I cannot thank you enough for that.
Lastly, I’ll thank my friends. They’re all a bunch of assholes, but in a good way. Thanks for the support, even it does all comes at me through sarcasm. You keep me humble, you keep me grounded, and you have become the framework of my support base, even if you all look at me like I’m nuts.